Q&A
February 19, 2017

Answering another set of questions

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Welcome to another Q&A blog. Once again we have taken some time to answer a few questions from our community. If you want to join in the discussion head over to our forums here.

 

 

1. Are you accepting donations?

On Our Forum

We are currently self-funding the game to avoid any sort of outside influence to the development of Holdfast: NaW. We want to create the game without the need for accepting donations or loans largely as part of our overall motivation and dedication to this project and to our community.


The game is not something we plan to release and run away from but rather the start of a long and enjoyable journey. When there is something that you can actually purchase (Early access or full release) then, of course, we would welcome the exchange!

 

 

2. What factions will be included at the early access release?

On Our Forum

As has been discussed in the point above we lack the resources of a triple-A development studio. On top of that we have had to build the game from the ground up (using the Unity 5 engine) and while that brings many benefits in and of itself it does mean that we had to limit our scope. We decided to include France and Britain as our two primary factions for the first release mainly because we feel that they are very recognisable and also appeal to a large audience. With that being said, both of these nations utilised foreign soldiers within their armies (Scottish, Dutch and Corsican for instance) and we have included examples of these units within the rosters in Holdfast: Nations At War.

 

We’ll also be announcing additional classes in our future developer blogs which fall under a separate military branch other than the navy or the army. It is also important to note that we are crafting a lot of depth to our factions with many playable classes and the corresponding uniforms.

 

We are very aware that there were many more nations that took part in various conflicts during the Napoleonic era that also deserve depiction. We look at this as an exciting prospect for future expansion and content. 

 

We will be including more factions in Holdfast: NaW! The community will be involved in our decision as to which faction is brought first into the game.

 

 

3. Will you keep developing the game after early access?

On Facebook

In short, yes. Holdfast: NaW is not just a single release for Anvil Game Studios. We have plans both for the game directly (in terms of patches, additional content and expansions) but also for a Holdfast franchise.

 

We wish to build a community around this release, support it and keep new content coming so that it grows. This covers bug fixing in patches and later additions of planned content before then moving forwards into new regions, ships, factions, gameplay features and maybe even exploring new conflicts!

 



Thank you for reading. Stay tuned for more Q&A and developer blogs from us.

 

Feel free to give us a follow on Facebook & Twitter.

 

 

 

 

Thank you from all of us on the Holdfast: NaW team,

- Peter, Andrew, Julian, Andreas, Nico, Cameron & Tassilo

Anvil Game Studios


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