April 02, 2017

Sailors & Marines. Crew your ship

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Greetings ladies and gentlemen. Welcome back to another developer blog for Holdfast: Nations At War. The selection of classes available for the navy military branch shouldn’t go amiss! Today we’ll be revealing two classes which are essential to crewing your ship -The Sailor and the Marine.


Seeing as this is our first time we’re revealing some of the classes available to be played on our ships, it would be a great opportunity to start by announcing that swimming will be present in Holdfast: Nations At War. Certain classes will be able to swim for a temporary amount of time while others won’t.

 

 

Holdfast NaW - Sailors & Marines. Crew your ship

 

 

We have previously given an overview of the entire class system in one of our blogs. For a better understanding of what it all entails, we suggest that you give it a read.

 

 

Sailor

Role: Support

 

The main brunt and force of a ship’s crew. Excels at doing various tasks on a ship.

 

 

Holdfast NaW - British Sailor    Holdfast NaW - French Sailor

 

 

Abilities

Deckhand - Drilled with knowledge on how to operate a ship. You are able to raise and lower sail, launch rowboats and do a variety of other tasks.

 

Artillery Basics - Trained with the use of cannons. You are able to fire them.

 

Swim - Familiar with the ways of the sea. You can swim for a short amount of time.

 

Traits

Hasty Swimmer - Lightly equipped. Your swimming speed is slightly increased.

 

Weaponry

Pistol - Single-shot muzzle loaded firearm limited by its short range. Pistols can be reloaded more quickly when compared to other firearms.

 

Melee Weapon Selection - Equip a 1-Handed Axe, Cutlass or a Boarding Pike.

 

 

 

 

Marine

Role: Offense

 

Equipped with a bayoneted musket, they excel at killing other infantry. You will find the Marine class present in greater numbers aboard ships during an assault on coastal emplacements.

 

 

Holdfast NaW - British Marine    Holdfast NaW - French Marine

 

 

Abilities

Guard - Duty bound to guard the high-command. You passively increase the HP of nearby allied captains.

 

Swim - Familiar with the ways of the sea. You can swim for a short amount of time.

 

Traits

Bayonet Specialisation - Excels with using bayonets. Your melee damage when wielding a bayoneted musket is slightly increased.

 

Weaponry

Bayoneted Musket - Muzzle loaded firearms equipped with a pointy end. They’re your best bet at making quick work of your enemy if things get up close and personal.

 

 

 

 

Giveaway - Play Before Early Access

We have recently announced that we will be providing some members of our community with a chance to play and test Holdfast: Nations At War before it is out on Early Access this year.

 

If you’d like to give it a shot, be sure to like our Facebook page and follow us on Twitter.

 

 

Do you have any ideas or suggestions for these classes? Join in the discussion on our developer blog here and tell us about it. That is all we have for today folks, stay tuned for more developer blogs on Holdfast: Nations At War!

 

 

 

 

Once again thank you for all of your support from all of us on the Holdfast: NaW team,

- Peter, Andrew, Julian, Andreas, Nico, Cameron & Tassilo

Anvil Game Studios

 

 


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